TY - GEN
T1 - User-Defined Interaction for Very Low-Cost Head-Mounted Displays
AU - Law, Yuen C.
AU - Mendieta-Dávila, Harrison
AU - García-Fallas, Daniel
AU - González-Quirós, Rogelio
AU - Chacón-Rivas, Mario
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/11/4
Y1 - 2024/11/4
N2 - The integration of immersive technologies in education and training has shown significant promise for enhancing learning experiences. However, the high cost of common virtual reality (VR) equipment, such as Meta Quest and HTC Vive, has limited widespread adoption in classrooms. Low-cost alternatives like Google Cardboard offer economic accessibility but present challenges in interaction design due to limited input options. This paper presents an elicitation study to gather user preferences while performing 3D actions with Google Cardboard. This study aims to inform the development of effective interactions for cost-effective immersive learning experiences. The findings contribute to understanding the feasibility of employing low-cost viewers in educational settings and provide guidance for optimizing interaction design, particularly for applications where external input devices are not readily available.
AB - The integration of immersive technologies in education and training has shown significant promise for enhancing learning experiences. However, the high cost of common virtual reality (VR) equipment, such as Meta Quest and HTC Vive, has limited widespread adoption in classrooms. Low-cost alternatives like Google Cardboard offer economic accessibility but present challenges in interaction design due to limited input options. This paper presents an elicitation study to gather user preferences while performing 3D actions with Google Cardboard. This study aims to inform the development of effective interactions for cost-effective immersive learning experiences. The findings contribute to understanding the feasibility of employing low-cost viewers in educational settings and provide guidance for optimizing interaction design, particularly for applications where external input devices are not readily available.
KW - Elicitation Study
KW - Interaction Design
KW - Low-Cost Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85211136625&partnerID=8YFLogxK
U2 - 10.1145/3686215.3690157
DO - 10.1145/3686215.3690157
M3 - Contribución a la conferencia
AN - SCOPUS:85211136625
T3 - ACM International Conference Proceeding Series
SP - 1
EP - 5
BT - ICMI Companion 2024 - Companion Publication of the 26th International Conference on Multimodal Interaction
PB - Association for Computing Machinery
T2 - 26th International Conference on Multimodal Interaction, ICMI Companion 2024
Y2 - 4 November 2024 through 8 November 2024
ER -