The Plausibility Paradox on Interactions with Complex Virtual Objects in Virtual Environments

Daniel Alvarado-Chou, Yuen C. Law

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Previous research has investigated the efects of the plausibility paradox using simple objects. We aimed to determine whether this efect also occurs when interacting with complex virtual objects. We conducted a within-subjects experiment to assess whether a mismatch exists between perceived realism and the correct approximation of realism in the behavior of a simulated whip. We compared two whip conditions: the experimental condition using assisted targeting and the control condition, which involved the correct approximation of the behavior of a whip. We found an increase in accuracy using the assisted whip; however, the participants did not perceive any diference in realism between the two conditions. These fndings suggest that, at the very least, we can manipulate the physical behavior properties of complex virtual objects without breaking the plausibility of the interaction.

Idioma originalInglés
Título de la publicación alojadaICMI 2024 - Proceedings of the 26th International Conference on Multimodal Interaction
EditorialAssociation for Computing Machinery
Páginas331-338
Número de páginas8
ISBN (versión digital)9798400704628
DOI
EstadoPublicada - 4 nov 2024
Evento26th International Conference on Multimodal Interaction, ICMI 2024 - San Jose, Costa Rica
Duración: 4 nov 20248 nov 2024

Serie de la publicación

NombreACM International Conference Proceeding Series

Conferencia

Conferencia26th International Conference on Multimodal Interaction, ICMI 2024
País/TerritorioCosta Rica
CiudadSan Jose
Período4/11/248/11/24

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