TY - GEN
T1 - Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering
AU - Zielasko, Daniel
AU - Law, Yuen C.
AU - Weyers, Benjamin
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - Leaning (the upper body) has several times been shown to be a suitable virtual travel technique when being seated; in both, flying as well as ground-based scenarios. The direction of the steering method most commonly used is gaze/head-directed. However, this does not allow to inspect the environment independently from the direction of movement. The change to torso-directed steering allows for the latter and additionally does not take anything from the natural character of the leaning metaphor. We empirically investigated the impact of this freedom in a ground-based scenario and complemented the conditions with a virtual body-directed method and then crossed all with device-based control conditions. In the conducted study (n = 25), we found the torso-directed methods objectively performed the best (traveled distance, completion time number of collisions), and found torso-directed leaning subjectively rated the most usable one.
AB - Leaning (the upper body) has several times been shown to be a suitable virtual travel technique when being seated; in both, flying as well as ground-based scenarios. The direction of the steering method most commonly used is gaze/head-directed. However, this does not allow to inspect the environment independently from the direction of movement. The change to torso-directed steering allows for the latter and additionally does not take anything from the natural character of the leaning metaphor. We empirically investigated the impact of this freedom in a ground-based scenario and complemented the conditions with a virtual body-directed method and then crossed all with device-based control conditions. In the conducted study (n = 25), we found the torso-directed methods objectively performed the best (traveled distance, completion time number of collisions), and found torso-directed leaning subjectively rated the most usable one.
KW - Empirical studies in interaction design
KW - Human-centered computing
KW - Human-centered computing
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85085376738&partnerID=8YFLogxK
U2 - 10.1109/VR46266.2020.1581426770550
DO - 10.1109/VR46266.2020.1581426770550
M3 - Contribución a la conferencia
AN - SCOPUS:85085376738
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
SP - 398
EP - 406
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Y2 - 22 March 2020 through 26 March 2020
ER -