Ray Tracing Acceleration Through Heterogeneous Integrated Commodity Hardware

Ernesto Rivera-Alvarado, Francisco J. Torres-Rojas

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

The ray tracing algorithm is a computationally intensive workload that has active efforts to improve its performance in the CPU and GPU architectures. In this research, we designed a specific implementation of the ray tracing algorithm for the APU architecture that has an integrated GPU and CPU in the same die. The APUs are regarded as commodity hardware. Our design uses the full internal resources of the APU to improve performance. We tested the classic and the BVH accelerated ray tracing algorithms and found that our implementation for the APU architecture bests the CPU and GPU solutions from the same price range in both cases.

Idioma originalInglés
Título de la publicación alojada2019 38th International Conference of the Chilean Computer Science Society, SCCC 2019
EditorialIEEE Computer Society
ISBN (versión digital)9781728156132
DOI
EstadoPublicada - nov 2019
Evento38th International Conference of the Chilean Computer Science Society, SCCC 2019 - Concepcion, Chile
Duración: 4 nov 20199 nov 2019

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2019-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia38th International Conference of the Chilean Computer Science Society, SCCC 2019
País/TerritorioChile
CiudadConcepcion
Período4/11/199/11/19

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