TY - GEN
T1 - Influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments
AU - Ullrich, Sebastian
AU - Knott, Thomas
AU - Law, Yuen C.
AU - Grottke, Oliver
AU - Kuhlen, Torsten
PY - 2011
Y1 - 2011
N2 - In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the experiment was to evaluate if Guiard's theory of the bimanual frame of reference can be applied to interaction tasks in virtual environments (VE) with haptic rendering. This theory proposes an influence of the non-dominant hand (NDH) on the dominant hand (DH). The experiment was conducted with multiple trials under two different conditions: bimanual and unimanual. The interaction task in this scenario was a sequence of pointing, alignment and docking sub-tasks for the dominant hand. In the bimanual condition, an asynchronous pointing task was added for the non-dominant hand. This additional task was primarily designed to bring the non-dominant hand closer to the other hand and thus enable the creation of a frame of reference. Our results show the potential of this task design extension (with NDH utilization). Task completion times are significantly lower in the bimanual condition compared to the unimanual case, without significant impact on overall precision. Furthermore, the bimanual condition shows better mean accuracy over several measures, e.g., lateral displacement and penetration depth. Additionally, subject performance was not only compared for all participants, but also between subgroups: medical vs. non-medical and gamer vs. non-gamer. User preference for a bimanual system over a unimanual system has been indicated with a post-test questionnaire.
AB - In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the experiment was to evaluate if Guiard's theory of the bimanual frame of reference can be applied to interaction tasks in virtual environments (VE) with haptic rendering. This theory proposes an influence of the non-dominant hand (NDH) on the dominant hand (DH). The experiment was conducted with multiple trials under two different conditions: bimanual and unimanual. The interaction task in this scenario was a sequence of pointing, alignment and docking sub-tasks for the dominant hand. In the bimanual condition, an asynchronous pointing task was added for the non-dominant hand. This additional task was primarily designed to bring the non-dominant hand closer to the other hand and thus enable the creation of a frame of reference. Our results show the potential of this task design extension (with NDH utilization). Task completion times are significantly lower in the bimanual condition compared to the unimanual case, without significant impact on overall precision. Furthermore, the bimanual condition shows better mean accuracy over several measures, e.g., lateral displacement and penetration depth. Additionally, subject performance was not only compared for all participants, but also between subgroups: medical vs. non-medical and gamer vs. non-gamer. User preference for a bimanual system over a unimanual system has been indicated with a post-test questionnaire.
KW - H.5.1 [Information Interfaces and Presentation]: Multimedia Information SystemsArtificial, augmented, and virtual realities
KW - H.5.2 [Information Interfaces and Presentation]: User InterfacesInteraction styles
UR - http://www.scopus.com/inward/record.url?scp=79957651257&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2011.5759215
DO - 10.1109/3DUI.2011.5759215
M3 - Contribución a la conferencia
AN - SCOPUS:79957651257
SN - 9781457700620
T3 - 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings
SP - 39
EP - 46
BT - 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings
T2 - IEEE Symposium on 3D User Interfaces 2011, 3DUI 2011
Y2 - 19 March 2011 through 20 March 2011
ER -