TY - GEN
T1 - Exploration of affordances of visuo-haptic simulations to learn the concept of friction
AU - Yuksel, Tugba
AU - Walsh, Yoselyn
AU - Krs, Vojtech
AU - Benes, Bedrich
AU - Ngambeki, Ida B.
AU - Berger, Edward J.
AU - Magana, Alejandra J.
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/12/12
Y1 - 2017/12/12
N2 - We explored the affordances of using visuo-haptic simulations to improve conceptual understanding and representational competence of the concept of friction Visuo-haptic simulations are computer-based simulations that encode mathematical and physical models of certain phenomena and provide visual and tactile feedback. Users can see the simulation and feel the friction with their hand by using a special device connected to a computer. We hypothesized that visual and haptic feedback together can help students to improve learning of friction. We recruited 24 engineering technology students with a previous experience in at least one physics course, and we examined their reasoning and understanding about statics concepts before and after engaging with visuo-haptic simulations. Our instructional approach Included four steps: 1) lecture about friction, 2) pretest, 3) laboratory session, and 4 posttest. The laboratory session consisted of a pre-training session, guided learning materials based on a constructivist framework, and use of the friction visuo-haptic simulation. We report students' prior conceptions of statics concepts, ways in which they interacted and reasoned with each of the different pedagogical tools, and compared reasoning processes, explanations and learning gains. Our results suggest that the visuo-haptic simulation helped students refine their explanations and increased the coherence between their verbal explanation and mathematical representation.
AB - We explored the affordances of using visuo-haptic simulations to improve conceptual understanding and representational competence of the concept of friction Visuo-haptic simulations are computer-based simulations that encode mathematical and physical models of certain phenomena and provide visual and tactile feedback. Users can see the simulation and feel the friction with their hand by using a special device connected to a computer. We hypothesized that visual and haptic feedback together can help students to improve learning of friction. We recruited 24 engineering technology students with a previous experience in at least one physics course, and we examined their reasoning and understanding about statics concepts before and after engaging with visuo-haptic simulations. Our instructional approach Included four steps: 1) lecture about friction, 2) pretest, 3) laboratory session, and 4 posttest. The laboratory session consisted of a pre-training session, guided learning materials based on a constructivist framework, and use of the friction visuo-haptic simulation. We report students' prior conceptions of statics concepts, ways in which they interacted and reasoned with each of the different pedagogical tools, and compared reasoning processes, explanations and learning gains. Our results suggest that the visuo-haptic simulation helped students refine their explanations and increased the coherence between their verbal explanation and mathematical representation.
KW - Affordances
KW - Conceptual understanding
KW - Learning
KW - Physical manuulatives
KW - Visual learning
KW - Visuo-haptic simulation
UR - http://www.scopus.com/inward/record.url?scp=85043290172&partnerID=8YFLogxK
U2 - 10.1109/FIE.2017.8190471
DO - 10.1109/FIE.2017.8190471
M3 - Contribución a la conferencia
AN - SCOPUS:85043290172
T3 - Proceedings - Frontiers in Education Conference, FIE
SP - 1
EP - 9
BT - FIE 2017 - Frontiers in Education, Conference Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 47th IEEE Frontiers in Education Conference, FIE 2017
Y2 - 18 October 2017 through 21 October 2017
ER -