Efficiency Evaluation for Triangle/Ray Intersection Algorithms on Hardware

Kervin Sanchez-Herrera, Francisco J. Torres-Rojas, Eduardo A. Canessa-Montero

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Ray Tracing is one of the most popular graphics algorithms due to its realism. The algorithm has a high computational complexity, which makes it impossible to implement in real time until today. The Triangle/Ray intersection is an specific problem, which has several implementation options, including the barycentric transformation. The state of the art diverges respect to the efficiency of the barycentric transformation compared against other algorithms. This research addresses the problem from a theoretical implementation point of view, demonstrating an efficiency of at least 53% with the barycentric transformation, applicable for any architecture or implementation.

Idioma originalInglés
Título de la publicación alojada2019 38th International Conference of the Chilean Computer Science Society, SCCC 2019
EditorialIEEE Computer Society
ISBN (versión digital)9781728156132
DOI
EstadoPublicada - nov 2019
Evento38th International Conference of the Chilean Computer Science Society, SCCC 2019 - Concepcion, Chile
Duración: 4 nov 20199 nov 2019

Serie de la publicación

NombreProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volumen2019-November
ISSN (versión impresa)1522-4902

Conferencia

Conferencia38th International Conference of the Chilean Computer Science Society, SCCC 2019
País/TerritorioChile
CiudadConcepcion
Período4/11/199/11/19

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