TY - GEN
T1 - Development of emotional intelligence in computing students
T2 - 45th Latin American Computing Conference, CLEI 2019
AU - Arroyo-Herrera, Mauricio
AU - Mata-Salas, Adriana
AU - Coto-Sarmiento, Laura
AU - Vega-Aguero, Jorge
AU - Brenes-Cerdas, Miriam
AU - Hernandez-Jimenez, Maria Teresa
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/9
Y1 - 2019/9
N2 - This article presents the results of the multidisciplinary project 'Experiencia 360°' developed at the School of Computing Engineering of the Costa Rica Institute of Technology (TEC). This project was developed applying an action research methodology that used games as a tool for strengthening socio-emotional skills (soft skills) with students in their third year of a university baccalaureate program. The methodology developed and the results achieved are presented. This project constitutes a first approach to the construction of a specific strategy aiming at developing socio-emotional skills in students following the Computing Engineering program, so that the results obtained can become the input for the development of a systematic process of multidisciplinary and innovative work that promotes students' comprehensive education for their suitable professional incorporation in work environments.
AB - This article presents the results of the multidisciplinary project 'Experiencia 360°' developed at the School of Computing Engineering of the Costa Rica Institute of Technology (TEC). This project was developed applying an action research methodology that used games as a tool for strengthening socio-emotional skills (soft skills) with students in their third year of a university baccalaureate program. The methodology developed and the results achieved are presented. This project constitutes a first approach to the construction of a specific strategy aiming at developing socio-emotional skills in students following the Computing Engineering program, so that the results obtained can become the input for the development of a systematic process of multidisciplinary and innovative work that promotes students' comprehensive education for their suitable professional incorporation in work environments.
KW - computing
KW - emotional intelligence
KW - playful game
KW - Socio-emotional skills
KW - soft skills
UR - http://www.scopus.com/inward/record.url?scp=85084754550&partnerID=8YFLogxK
U2 - 10.1109/CLEI47609.2019.235065
DO - 10.1109/CLEI47609.2019.235065
M3 - Contribución a la conferencia
AN - SCOPUS:85084754550
T3 - Proceedings - 2019 45th Latin American Computing Conference, CLEI 2019
BT - Proceedings - 2019 45th Latin American Computing Conference, CLEI 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 30 September 2019 through 4 October 2019
ER -