Atta-Bot Educativo: Una aplicación móvil multiplataforma

Junior Eduardo Segura Ballestero, Cindy Calderón-Arce, Rebeca Solís-Ortega, Juan Carlos Brenes-Torres, Esteban Arias-Méndez

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

This article presents the product of a project aimed at developing a cross-platform mobile application designed for interaction with a terrestrial robot called Atta-Bot STEM, which is intended for educational purposes. The Kanban methodology was utilized for this development. The study began with identifying user needs for configuring the robot, followed by the creation of the first version of the mobile interface, which was designed to be intuitive and accessible, without requiring advanced programming knowledge. Subsequently, a functional validation was conducted. The results show that this initial version of the application meets basic functionality standards; however, further work will be carried out to seek improvements in design and usability.

Título traducido de la contribuciónEducational Atta-Bot: A Multiplatform Mobile Application
Idioma originalEspañol
Título de la publicación alojada7th International Congress on Ambient Intelligence, Software Engineering, and e-Health and Mobile Health, AmITIC 2024
EditoresVladimir Villarreal
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9798350364538
DOI
EstadoPublicada - 2024
Evento7th International Congress on Ambient Intelligence, Software Engineering, and e-Health and Mobile Health, AmITIC 2024 - David, Panamá
Duración: 25 sept 202427 sept 2024

Serie de la publicación

Nombre7th International Congress on Ambient Intelligence, Software Engineering, and e-Health and Mobile Health, AmITIC 2024

Conferencia

Conferencia7th International Congress on Ambient Intelligence, Software Engineering, and e-Health and Mobile Health, AmITIC 2024
País/TerritorioPanamá
CiudadDavid
Período25/09/2427/09/24

Palabras clave

  • Atta-Bot STEM
  • Educational robots
  • Educational technology
  • Graphical user interface
  • Multiplatform mobile application

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